Sailor’s Dream
Platforms: iOS (link to store)
Four years ago, the eccentric Swedes Simon Flyser and Magnus Gardeck (Gordon) opened the studio and, without thinking twice, called her Simogo, according to the first letters of their names. However, they approach the development of games with a much greater imagination. WG Casino Last year Device 6 even included in the lists of games of the year on a par with large projects.
Sailor’s Dream , like her predecessors, nothing like anything. It has several locations, and each of them is a strange building on a small rock in the middle of the ocean. Inside us is waiting for a set of interactive pictures and texts woven into a semblance of a map. From each location we take out fragments of history, and since they can be found in any sequence, the tangible structure of this story does not.
The impression is exactly the same as from sleep – so you found yourself in an abandoned lighthouse in the middle of the ocean, there was a hall with large flashlights ringing like bells. On the floor lay an empty frame and told the story of mom and daughter. A secret staircase led to the top, but you will not remember how it looks, because in the game it was designated only by a couple of lines of the text on the black screen. Then a flash of a strange memory followed, and you again ended up in the open ocean.
Sailor’s Dream looks outlandish and plays the same. In fact, this is a kaleidoscope of text, pictures and sound. We scroll it in any direction, and the story develops in the head itself, without the help of a mechanic and interface. A sort of puzzle quest – how, let's say, Gone Home or Dear Esther. But in an extremely original form.
Cosmic DJ
Platforms: iOS (link to store)
Cosmic DJ – This, let's call him like that, a musical sequences with the plot. Imagine that the engineers of some FL Studio cut the program all abstruse opportunities, and to work on the new version they called the game screenwriters.
The game begins with the fact that a kind of cosmic customaman with the voice of the robot arranges a party and asks you to take care of musical accompaniment. But then a villain who carries a bad sound and an unpleasant atmosphere arrives – a local analogue of the end of the world and universal devastation. You have to return everything to your place by the “power of music” (in these words the relaxed voice of Robot-Rastaman breaks into a frantic digital scream).
The only thing to do is to play back in the background sounds on several tools. There are four buttons, on the note for each, on them you need to knock on the beat. If you do not get, the game itself will correct everything, and at the end it will cut one big track from your improvisations. Compose music in Cosmic DJ It is pointless – the tools are almost the same, four notes for each, you cannot change the duration, and everything is adjusted to a strict grid of a single size. All that needs to be done is to put more notes.
On the screen there is an acid madness that combined pop culture and video games-interactive visualizations that implement how you play. One level parody Doom, Another classic scrolls, the third – Minecraft. But the best in Cosmic DJ – How all this was filled with meaning. For example, “the power of music” should be reduced by a group of old friends stuck in boring work, or to reconcile lovers.
The main thing is not to overdo it. Together with a vivid impression, the game can leave a wild headache for the rest of the day.
Zombie Catchers
Platforms: iOS (link to store), Android (link to store)
A small green goblin and its robot sit in a small stall and sell lemonade. In front of them is the road with an endless stream of customers, behind – a gloomy swamp. Heroes pour specific jokes, and under their stall, as it turns out, a whole complex where zombies are processed into goods for nothing suspecting people. Their lemonade tastes like a gall bladder with a note of lemon, smoothies – like blueberries with an electrolyte.
Zombie Cathheres overwhelmed with black humor and absurdity, and this refreshes her already stabbed setting about funny dead from Plants vs. Zombies. For the most part, we are engaged in management: in time we fill the zombies of the dead with the dead, constantly improve and expand production, and for discharge we listen to the severity of the goblin and the robot.
But the best part of the game is resource mining. When the raw materials for lemonade ends, the heroes go to the swamp. The goblin picks up the harpoon, and the robot circles by helicopter in anticipation of the victims. Zombies here are like wild animals – they will straighten and run away headlong, seeing the hunters – so they have to lure them, scattering their brains. At first it is easy to catch prey. While the dead man eats, the goblin jumps out and takes it off with one shot. But then the zombies begin to fade tin banks, jump and throw hammers, and catching them is becoming increasingly difficult.
All this would be incredibly fun if not for the most severe monetization. At the very beginning, the game gives a couple of five -minute sorties, and then puts the standing barrier growing with each level. If you close your eyes or pour into Zombie Catchers The flow of money, it will be one of the most original and fresh casual fun.
Dragon towers
Platforms: Android (link to the store), iOS (in development)
Game Insight released the prequel to her online role -playing game " Dragons of eternity ". The new product takes place a thousand years before the events of the main game. In those days, the Tart continent was still divided into a breakthrough of small principalities, whose owners fought among themselves for money, power and land. One of these specific princes become you.
At the beginning of the game, we get at our disposal a weak remote province and a modest castle. What to do with him, everyone knows: we develop, build barracks, mines, sawmills and other buildings necessary for life in the Middle Ages, hire fighters. We admire how the power of our patrimony is growing.
In addition, we manually control the castle garrison. Choosing which towers to put, buy troops. We have only three types of warriors: a fighter, archer and magician, and their strengths and weaknesses are subordinated to the principle of “stone, scissors, paper”.
And then we can go to pinch the lands of our neighbors with all this good. Or at least try to do it. Two camps will stand on the battlefield – yours and opponents – connected by a long corridor. You can not manage your troops either you or your opponent, but you can support the fighters, using beneficial auras in time, resurrecting the fallen and all that way. A kind of game of tug of rope, but with elements of Tower Defense. It is quite azardous, although sometimes I want to allocate my troops with a frame and send them to hell-if only not pearls on the enemy towers, cutting off his head.
If you have not found a living opponent, pay attention to the plot campaign: there you are waiting with fifty PVEs, including battles with several bosses. Alas, to achieve significant heights without investing money may be problematic, because even the use of special skills in battle is paid by bonus currency. The process of development for beginners is tight, and those who managed to overcome everything have the opposite problem: after achieving a certain level, they have nothing to do. Although soon the state of affairs may change.